Ultra Magazine is the worldβs first publication dedicated exclusively to exploring immersive worlds and experiencesβfrom virtual reality and augmented reality to spatial computingβthrough a cultural lens.
Each issue revolves around a specific theme and features contributions from a diverse array of creatives and intellectuals, including artists, designers, architects, economists, historians, philosophers, actors, and writers. These voices share their unique perspectives, experiences, and visions around the chosen topic.
Produced in Milan, Italy, Ultra Magazine is proudly available only in print. You can find it at selected bookstores across our growing distribution network or order a copy directly from our website, with international shipping available.
Ultra Magazine is published in both English and Italian.
LATEST ISSUES
*
LATEST ISSUES *
A blueprint for possible realities.
In this issue of Ultra, we venture into Utopia.
In our narrative, Utopia transcends its traditional meaning to become a provocation to dream. Through new mediums βvirtual reality, augmented reality, spatial computing, the metaverse, and moreβ we invite contributions suggesting how the impossible can give life to the imaginable. The urgency of this invitation is to gather the aspirations of artists, designers, writers, philosophers, and curators to create a vision of collective thought that dares to challenge the present with the promises of a perhaps possible future.
Contributors: Stex Auer, Kiira Benzing, Charlotte BrΓ€uer, Avinash Changa, Milovan Farronato, Elena Petaloti from Objects of Common Interest, Agnese Pietrobon, Stefano Schiavo
Cover: Giacomo Bagnara
Publication date: June 2024
Language: English - Italian
Pages: 24
Dimensions: 29,7Γ42 cm
Will it still be the sun to melt the wax of our wings?
In this issue, we explore the evolving concept of nature within the context of virtual environments and immersive technologies. Traditionally, nature has been viewed as the fabric of realityβthe foundational context in which life unfolds. Yet, in virtual worlds, nature often becomes something malleable, a designed environment that we shape and control. While we donβt need treesβor roofsβin these digital spaces, we still recreate themβnot out of necessity, but because they evoke emotional responses and bring meaning, rooted in our understanding of the physical world.
Is nature, then, an intrinsic quality that persists across all mediums, or is it a construct we continuously recreate, driven by our emotional and sensory needs? How does our relationship with nature change when the boundaries between the virtual and the real become indistinguishable?
Through this lens, we also consider how immersive technologies challenge the traditional dualism between physical and virtual spaces. As we inhabit these blended realities, what does it mean to be βin nature,β and how do we redefine the environments that shape our experiences?
Contributors: Federico Anselmi, Stex Auer, Ana Brzezinska, Kent Bye, Celine Daemen, EcoLogicStudio - Claudia Pasquero e Marco Poletto, Derrick De Kerckhove, Pase Platform - Valeria Zane e Victor Nebbiolo di Castri, Agnese Pietrobon, Mathieu Pradat
Publication date: September 2025
Language: English - Italian
Pages: 40
Dimensions: 34Γ48 cm β 13.39 Γ 18.9 in (A bold new format!)
Paper: Munken Kristall 100 g/mΒ²
Printed by: Tipografia Sartore
Comes with custom blue silicone bracelet to roll and carry the magazine.
-
Stex Auer, Kiira Benzing, Charlotte BrΓ€uer, Avinash Changa, Milovan Farronato, Elena Petaloti from Objects of Common Interest, Agnese Pietrobon, Stefano Schiavo
Cover: Giacomo Bagnara
-
June 2024
-
Federico Anselmi, Stex Auer, Ana Brzezinska, Kent Bye, Celine Daemen, EcoLogicStudio - Claudia Pasquero & Marco Poletto, Claire Fitch, Derrick De Kerckhove, Pase Platform - Valeria Zane & Victor Nebbiolo di Castri, Agnese Pietrobon, Mathieu Pradat
-
September 2025

